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Zero Time Dilemma Director Talks About The Game’s Violence, Not Holding Back

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In an interview with Siliconera, producer Kotaro Uchikoshi talked about the level of violence in the game compared to it’s predecessor. Saying that they were “holding back” in the previous game, Virtue’s Last Reward. But decided to go all out in this one.

“I spoke with the producer, Iizuka-san, and since this is the third and final entry in the series we should do all of the things that we’ve always wanted too. We were holding back before, but this is a chance to do everything. Since the game revolves around making absolute decisions life and death hangs in the balance. If we were to pull our punches, it would take away a lot of the narrative impact. By making the violence more extreme it makes the choices hit home.”

Source, Via

snesfreak
He's been playing video games his entire life, and has gotten progressively worse at them as he's gotten older and more decrepit. He's been running this place (into the ground) since 2013. He's old. Keeps writing about Nintendo despite mountains of evidence proving he should never write anything. Very old. Lifelong Nintendo fan, doesn't care what you think about that. Did I mention how old he is? Because he's very old.
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