This comes from CNet.
|“Launch day is not the be-all and the end-all. It really is the steady pacing of content that continually reinforces for the people who bought into the platform why they made a smart choice, as well as what compels people who might be sitting on the sidelines to jump in. We feel we have this great ongoing march of content to motivate you to jump into the platform.”|
He’s right about that, you need games at launch to bring people in, but also need to have a steady release schedule after it too. Switch has an incredible launch lineup simply because of Zelda, and don’t say you’ll just play it on Wii U. A LOT of people didn’t get one, that game will hopefully get them to go with the Switch. Because it doesn’t JUST have Zelda coming, the first year has quite a few games and more to be announced. E3 will be huge this year.
|“People have taken shots at us for that. The reality is, the way that online experiences have progressed, it’s an expensive proposition. The amount of servers we need to support Smash Brothers or Mario Kart — these big multiplayer games — is not a small investment. There are no friend codes within what we’re doing.”|
I’m not a huge fan of paid online, hopefully it’s not expensive because $60/year won’t go over well with people.
I could see maybe $20-30 a year though.
I will say, he is right about the servers being expensive.
I’d still prefer something more like how PSN used to be, where there’s a premium option but online play is available for everyone.
I’ll wait for more details before judging it completely, or I could kneejerk and declare Nintendo “done” for the 10 millionth time.
Yeah, I’ll wait.