Tyrone Rodriguez, head of Nicalis, told Polygon that the Switch’s development tools are “light years” ahead of Wii U. He said that they were able to get development kits “a little bit” early, and that they’re also working on “way more” games for the system.
|“The Switch is, by far the easiest and most programmer friendly so far. I know this sounds like lip service to Nintendo, but it’s actually not. If this wasn’t true, we wouldn’t be able to get these games up and running as quickly as we have, and we wouldn’t be able to have a launch title. It’s light years ahead of what we were doing with Wii U.”|
He also commented on how unifying the code across multiple platforms further eased development:
|“We put in hooks in … so that the code will work on any platform. So, for example, if there was a console that didn’t have achievements, you can’t have achievements on those games. But in the case of Isaac, we built the achievements right into the game.”|
As he’s still under an NDA, he had to be vague about what he said in the above quote.
Nicalis is bringing Binding of Issac Afterbirth+ to the Switch at launch, as well as 1001 Spikes and Cave Story sometime this year.