Follow Up: How Bethesda can impress 9th-Gen gamers

In my previous Bethesda article (here, ICYMI), I pointed out that the studio known for the “Elder Scrolls” franchise was gearing up to preemptively write off yet another successful Nintendo home console by offering a minimal-effort product. Now it seems Bethesda’s taken a step back, and might be considering that the Nintendo audience that they had so brazenly taken for suckers is actually keeping critical eyes on Bethesda’s activities, rather than hungrily panting at Bethesda’s legs and primed to gobble up whatever scraps happen to drop.

Here’s how Bethesda can actually make a good impression on the gaming consumer-base for once:

First of all, announce and show off a brand new exclusive game for the Switch. Considering that Bethesda seems to be all about those forgotten id-Software franchises lately, Heretic would be a great such franchise to rebuild. They could take the opportunity to modernize the mechanics and differentiate it from DOOM and Quake while still maintaining the run-and-gun FPS aspects, the mediaeval magical-fantasy setting, and the multiplayer online appeal. They can focus on unique Switch features such as local network play, an online network that doesn’t go down, and the versatility of the Joy-Con controllers. A Bethesda Heretic title can also attract the eSports crowd currently battling it out in Mario Kart 8 Deluxe, Puyo Puyo Tetris, and anticipating Pocket Rumble and Splatoon 2. Bethesda can claim their turf in the FPS territory.

Secondly, Bethesda ought to throw their hat over the fence in announcing that that all of their regular franchises will not only be headed to the Nintendo Switch, but will be kept up to date as far as bug-squashing and DLC distribution are concerned. With support for high-level frameworks such as Unreal Engine 4 and with OpenGL now capable of handling all DirectX functions as a subset of its own, Bethesda has literally no excuse to hold back on Nintendo Switch support for all their new titles.

The ball’s in your court, Bethesda Softworks LLC.

Been video-gaming for 30+years, and programming since the green-screened Apple //e .
Advancements in game R&D make every day a new world of learning for me.