Nintendo Switch

Nintendo Switch MicroSD Card Buyer’s Guide: Bad Advice and Amazon Links

As we all know, the Nintendo Switch doesn’t have a huge amount of internal storage on it, but luckily it’s easily expandable (unlike a certain other company’s portable system) with MicroSD cards. The Switch supports up to 2TB MicroSDXC cards, though those aren’t actually available yet. Right now the highest capacity cards are 256GB.

Here I will list some of the cards with the most consistently good reviews on Amazon and Newegg, from cheaper options to the more expensive 256GB cards. Be careful when buying from third party sellers, as they’ll sometimes scam you by lowering the price WAY below retail but the card they’re selling could be fake. I’ve heard of this happening on eBay as well, with sellers putting up cards with hacked firmware that show the wrong capacity.

(Don’t worry about the title, it’s just my usual self-deprecating style.)

256GB


These are the most expensive and highest capacity microSDXC cards currently available, if you absolutely need it here are a few options.

 

Samsung 256GB 95MB/s EVO Select Micro SDXC Memory Card (MB-ME256DA/AM)


This card has read and write speeds up to 95MB/s and has pretty good reviews on Amazon. Though it is rather expensive at $199.

Samsung 256GB 95MB/s EVO Select Micro SDXC Memory Card (MB-ME256DA/AM)
Samsung 256GB 95MB/s EVO Select Micro SDXC Memory Card (MB-ME256DA/AM)
$199.99

 

Samsung 256GB EVO+ UHS-I microSDXC U3, MB-MC256DA/AM


This one is a little cheaper, at around $150 on Amazon. it has read speeds up to 95MB/s and write speeds up to 90MB/s.

Samsung 256GB EVO+ UHS-I microSDXC U3, MB-MC256DA/AM
Samsung 256GB EVO+ UHS-I microSDXC U3, MB-MC256DA/AM
$149.50

 

200GB


Probably the best option if you need more than 128GB but don’t want to spend over $100 for the 256GB cards.

SanDisk Ultra 200GB Micro SD (SDSDQUAN-200G-G4A)


This is probably the card I’ll getting for myself, reviews say the write speed in a bit low but read speed is probably more important anyway. Hopefully on the Switch you don’t have to “install” the games after downloading them like on Wii U.

SanDisk Ultra 200GB Micro SD (SDSDQUAN-200G-G4A)
SanDisk Ultra 200GB Micro SD (SDSDQUAN-200G-G4A)
$92.49

 

128GB


These will give a decent amount of space, and are pretty cheap as well.
If you’re not going fully digital (mostly plan to buy indie titles or certain games that are digital only for example), or don’t mind buying a second card these could be options for you.

SanDisk Ultra 128GB microSDXC UHS-I Card with Adapter (SDSQUNC-128G-GN6MA)


SanDisk Ultra 128GB microSDXC UHS-I Card with Adapter, Black, Standard Packaging (SDSQUNC-128G-GN6MA)
SanDisk Ultra 128GB microSDXC UHS-I Card with Adapter, Black, Standard Packaging (SDSQUNC-128G-GN6MA)
$39.99

Samsung 128GB 80MB/s EVO Select Micro SDXC Memory Card (MB-ME128DA/AM)


Samsung 128GB 80MB/s EVO Select Micro SDXC Memory Card (MB-ME128DA/AM)
Samsung 128GB 80MB/s EVO Select Micro SDXC Memory Card (MB-ME128DA/AM)
$39.99
A good value for the size.

Samsung 128GB 95MB/s PRO Select Micro SDXC Memory Card (MB-MF128DA/AM)


A more expensive card, but it has much faster write speeds if you think you need it.
Samsung 128GB 95MB/s PRO Select Micro SDXC Memory Card (MB-MF128DA/AM)
Samsung 128GB 95MB/s PRO Select Micro SDXC Memory Card (MB-MF128DA/AM)
$76.18

 

64GB


If you only need a small amount of extra space, these could be a good option.

Samsung PRO Select 64GB 95MB/s MicroSDXC Memory Card (MB-MF64DA/AM)


Fast read and write speeds but on the more expensive side for 64GB.
Samsung PRO Select 64GB 95MB/s MicroSDXC Memory Card (MB-MF64DA/AM)
Samsung PRO Select 64GB 95MB/s MicroSDXC Memory Card (MB-MF64DA/AM)
$45.01

SanDisk Ultra 64GB microSDXC UHS-I Card with Adapter (SDSQUNC-064G-GN6MA)


Very affordable option, and SanDisk known for being very reliable.
SanDisk Ultra 64GB microSDXC UHS-I Card with Adapter, Grey/Red, Standard Packaging (SDSQUNC-064G-GN6MA)
SanDisk Ultra 64GB microSDXC UHS-I Card with Adapter, Grey/Red, Standard Packaging (SDSQUNC-064G-GN6MA)
$15.99

Samsung 64GB 80MB/s EVO Select Micro SDXC Memory Card (MB-ME64DA/AM)


Another very affordable card.
Samsung 64GB 80MB/s EVO Select Micro SDXC Memory Card (MB-ME64DA/AM)
Samsung 64GB 80MB/s EVO Select Micro SDXC Memory Card (MB-ME64DA/AM)
$19.99

If you have any other suggestions for reliable and affordable microSDXC cards, let me know if the comments.
I’m also going to try to add links for other regions/sites at some point, but I have to work on some templates for the Amazon plugin to make it easier first.

You need to own a Wii U and a Nintendo Switch during 9th Generation

While much of the internet is all too eager to tell you about whether or not you need a Nintendo Switch, or how the Nintendo Switch handles various types of disassembly and probably illegal reverse-engineering, it’s still a good time to consider a Wii U purchase if you don’t have one already, and while they’re still available in stores. Here are a couple of reasons why.

1. Free (and secure) Online Play

First and most importantly, let’s address Nintendo Network. It should be common knowledge by now that Nintendo is the only console-maker with any interest in running an online structure seriously. Nintendo’s is currently the only such network that doesn’t give away its customers’ identities and credit card numbers to every hacker that comes knocking. Nintendo has announced that Wii U online play will remain free, while Nintendo Switch will require a paid subscription. This is not surprising after certain audiences defended their consoles’ paywalls to the point where it looks like business-suicide to make a new console with online features and not charge its consumers extra to use it. Wii U may very well be the final generation where a console exists with all of its online features being completely free to use, and still be completely secure.
Even the first console to feature its own Online RPG, the Sega Dreamcast with Phantasy Star Online, required a subscription fee in the form of “hunter licenses”. It was only Nintendo that was able to offer fully-featured online play and services without requiring a subscription imposed on their consumers in this latest generation. One can certainly hope that the Nintendo Switch subscription fee will cover any costs to allow and sustain future Monster Hunter-, Dragon Quest-, and Phantasy Star online-titles on it, but at this time, that’s just speculation.
Currently, Monster Hunter 3 Ultimate is a better experience, and a better online experience, than its 3DS sequels. Games like Splatoon and the improved Ninja Gaiden 3 Razor’s Edge wouldn’t exist if it weren’t for Nintendo, and they are worth experiencing online via Wii U, especially since they won’t be available via Nintendo Switch. “Virtual Console online” will be a Nintendo Switch feature to keep an eye on in the future, but until that rolls out (along with enough and sufficiently-varied online Switch titles to match the comparatively robust Wii U library) the Wii U has you covered while you wait.

2. Controller options

Left-handers thrived with the Wii Remote and Nunchuck. Some gamers prefer having both sticks above the digital controls. Some preferred to use the Wii Classic Controller, or Classic Controller Pro. Some even played their Virtual Console games with the NES Classic Mini controller. Millions of dedicated game enthusiasts gave the Wii U GamePad a fair shake and ultimately fell in love with having a 2nd-screen and touch-screen on a home-console. And then there’s the Wii U Pro Controller a.k.a. the most ergonomic game controller that the human species has ever conceived.
When you buy the Switch, you’ll have two choices. First, the included Joy Cons and their associated grip. If you want more Joy Con options, you’ll have to wait for them to first get announced, and then to roll out to stores. Second and finally, the Switch Pro Controller, which looks like a step back from the Wii U Pro Controller, both design- and ergonomics-wise. Whichever your choice, you’re stuck rolling back to a Gamecube-esque layout with the sticks alternating between high and low positions. This might not be a problem for some gamers, but it is still a sharp drop in control-options compared to the Wii U.

3. Game Selection

Where to even begin? How about with the launch titles? Ninja Gaiden 3 Razor’s Edge, Darksiders 2, New Super Mario Bros. U, are good choices depending on what kind of game piques your interest. Nintendoland scratched some itches for local multi-player shooting, fighting, and adventuring. Tekken Tag Tournament 2 Wii U Edition has claimed a good chunk of my play time. And for anyone who wants to play a Musou/Warriors game online, even today I’ll recommend Warriors Orochi 3 Hyper for Wii U, over Hyrule Warriors.
How about the Indie offerings such as UnEpic, Nano Assault Neo, Runbow, and Freedom Planet? The Wii U eShop is the place where great indies get their games known; Freedom Planet in particular was so well-received that it outsold Splatoon during its launch month on the Wii U eShop sales charts. Even at the time of this post, various indie studios are clamouring to declare their upcoming title as “the last Wii U game” while making sure that it looks impressive. We’ll get back to that.
Capcom has been putting the best of their portfolio in all categories of game on the Wii U eShop, with Mega Man Zero/Battle Network on Virtual Console, Monster Hunter 3 Ultimate in retail, and Dungeons and Dragons: Chronicles of Mystara on the digital storefront, among other titles. Those aforementioned series are multi-hundred hour affairs if you want to see all the content or show off impressive skills. In the case of Monster Hunter, I’ve easily crossed 1000 hours of play across my multiple save files and characters on the Wii U alone.
How about having genuine backwards compatibility with countless award-winning Wii games, up-scaling them to HD without any extra charge? That is something that is only available on the Wii U.
How about the Virtual Console service that has improved so much since its inception that it deserves its own section in this article? Virtual Console and Backwards Compatibility only exist on the Wii U, and although Virtual Console is planned for Nintendo Switch, backwards compatibility is limited to controllers, and that’s only if there’s enough demand for it. Get these on the Wii U while you still have the chance.

4. Bayonetta 2 and The Wonderful 101

These games gets their own section because they are just that good. The Wonderful 101 was originally pitched as a Nintendo All-Stars franchise like Super Smash Bros; Platinum was just that confident that their game would be worthwhile. Platinum didn’t disappoint. TW101 shows off that the Wii U is a much more powerful system than anyone was willing to admit; animating a hundred allies, enemies and background objects and mixing them all up in a classic Saturday-morning-cartoon super hero atmosphere. While not a replacement for Platinum’s single-protag action games, TW101 certainly supplements and builds on Platinum’s portfolio. The hashtag #Wonderful101 proves that Platinum can make unique games that are just as compelling as their usual fare.
Bayonetta, the game that floundered under the so-called “Triple-A High Definition Cinematic Experiences” on other systems, took the gaming world by storm when the sequel was announced exclusively for the Wii U. Though threats of violence from the loyalists of competing consoles could ultimately cow some developers away from Wii U, Platinum Games was unfazed. Bayonetta 2 released to perfect- and near-perfect scores from enough reviewers that the general consensus around Bayonetta 2 is that it’s the best action game of the 8th Generation, hands down.

5. Virtual Console

Nintendo created the Virtual Console service as a way of preserving classic games forever. Older titles from consoles ranging from the NES and SEGA Genesis, to the Turbo Duo, to as recent as the Wii, is available on the eShop at a price much lower than you’d pay a collector, and tested rigorously to run as closely to the original hardware as possible. Want to own Chrono Trigger? Pay 2400 dollars for a pristine cartridge on ebay, or pay Nintendo 8 bucks. Either way, you have your very own legit copy, brand new. Other console manufacturers have taken advantage of their easily-confused audiences by making only their own console’s previous iterations available on their digital storefronts, and labelling that as “Backwards Compatibility”, but Nintendo’s Virtual Console service encompasses SEGA consoles such as the Genesis and 32X, consoles of the Atari series, Hudson’s Turbo consoles, SNK’s Neo Geo, arcade-hardware, &c.

6. Developers competing to make the “Last great Wii U game”

After Breath of the Wild was announced by Nintendo to be the “Last First Party Wii U Game”, third parties and indies started one-upping each other, calling their Wii U project the “Last 3rd Party Wii U Game”, “Last Indie Wii U Game” or straight up “The Last Wii U Game” altogether. Titles that had been kickstarted like Hive Jump and Soul Saga, or one-person dev-teams such as that behind Glass Wing Retold, or even completed games with DLC still on the way such as Shovel Knight and Shantae. Developers of all kinds came out of the shadows to announce their Wii U projects as still on track to be the latest and greatest, and the Wii U’s last hurrah. Whichever title ends up being so, the Wii U has a lot of “last hurrahs” to look forward to.

7. Superset functionality

The Wii U has some important game-play features that will be lost, possibly forever, once the Switch reaches full momentum. Dual-screens and touch-screen most notably, being able to enjoy the Nintendo DS gaming experience in HD and with Surround Sound. The Nintendo Switch’s emphasis on portability forces out many of these options, or at least enables developers to use the excuse that they were developing with portability in mind, not to develop for those options. Darksiders 2 on the Wii U is a great example of Wii U functionality that can never be realized on other consoles: Environmental sounds occur all around the player, but Death’s voice always emanates from the GamePad’s speakers, making all the dialogue sequences more immersive.

8. You can still play your downloaded digital games even when your Wii U is disconnected from the internet.

Live in an area with poor internet connectivity? Do you just prefer your consoles to stay offline? The Wii U is the only 8th Generation console designed around the consumer owning the games they paid for, and thus allows you to play your games whether you’re online or not. While other consoles were designed around the assumption that the user would want a corporation monitoring their every action and monetizing everything they could get away with, Nintendo did what they always do, by designing purely around the video game experience.

Every gamer owes it to themselves to own the Wii U, whether they plan on getting the Nintendo Switch or not. At the time of this post, the Wii U is still available for purchase from any reputable retailer, and if you can’t find any in your area, then store.nintendo.com offers refurbished systems under the same warranty as brand new.

I’ll likely be crossing my 2000th hour of play in Monster Hunter 3 Ultimate during much of the first year of the Nintendo Switch. Maybe I’ll see you there.

GameStop: “Tremendous Demand” For Switch, Attach Rate, Q1 Launch a “Smart Move”

GameStop senior director of merchandising Eric Bright spoke with alistdaily about the Nintendo Switch. Among the things he said were that GameStop is seeing “tremendous demand” for the system. He also talked about the attach rate and launching in Q1 being a smart move.

“We’ve seen tremendous demand for Switch. And of the initial allocation of pre-orders we took, the majority of them were done by PowerUp Reward customers. They’re definitely looking for this device. We have a ways to go before we satisfy all the demand that’s out there.”

“They’ve taken a lot of franchises like Zelda and Mario that were popular in the Wii days, gave them HD graphics, and created a system that can be played on your TV and is portable as well. Those are two big technology changes for games that didn’t exist before.”

“The Q1 launch is one of the smartest moves Nintendo could have done. Instead of pushing units out during the heaviest time of the year (in Q4), this allows them to build a base. So by holiday, we can focus on games. There will be millions of people who will be hungry for content, creating a richer development cycle for game publishers who will have an install base to support titles. This also will take some of the brunt off of Christmas and enable Switch to be better stocked at stores.”

“Nintendo has learned from the mistakes it made with Wii U because there’s a wide assortment of third-party games from developers like EA, Ubisoft, Bethesda and Take-Two, as well as first-party Nintendo titles like The Legend of Zelda: Breath of the Wild, Super Mario Odyssey and Splatoon 2.”

“The variety of indie games for Switch is one of the brilliant things Nintendo was able to do. Any new console launch is all about software and content and providing people a huge variety of games. Indie developers will only expand how many consumers adopt Switch and expand the age range. We see this appealing from the hardcore gamer down to the overall family gamer.”

“The biggest win for the customer is they can make their own choice with games. They can pick which of the games they want to pair with the hardware they’re buying—whether they’re Zelda fans or 1-2-Switch. From our sales perspective, we’re seeing incredible demand. We’re pleased with the Switch attach rate. People are not just buying one game. They’re buying multiple games.”

He also mentioned that GameStop is no longer purchasing Wii U units (it’s no longer in production so that makes sense) due to it no longer being made available to mass retailers, but that preowned systems are still available, and that the NES Classic is still experiencing “incredible demand.”

I would say if you’re looking to buy a Wii U, getting a refurbished one directly from Nintendo would be a better choice than GameStop.

Probably cheaper too.

Source

Nintendo of America Issues Statement on Stolen Switch Systems

So it turns out, that yes that system that NeoGAF user Hiphoptherobot had (and promptly had to give back to Nintendo) was stolen. As Nintendo has issued a statement to IGN confirming that a “small number” of systems were stolen by employees of a U.S. distributer.

“Earlier this week, individuals claimed to prematurely purchase a small number of Nintendo Switch systems from an unspecified retailer. Nintendo has determined these units were stolen in an isolated incident by employees of a U.S. distributor, with one system being illegally resold. The individuals involved have been identified, terminated from their place of employment and are under investigation by local law enforcement authorities on criminal charges.

Nintendo Switch will launch worldwide on March 3, 2017, and we look forward to everyone being able to discover the wonders of the new system for themselves at that time.”

So there you have it, man those ninjas work quick.

I was in the middle of recording some video of Hitman when I heard about the NoA statement, funny.

Source

Nintendo Takes Back Hiphoptherobot’s Switch, Seems To Have Been Stolen

He said once he found out it had “probably” been stolen he didn’t feel comfortable keeping it.

Well I am a barista and we dont usually carry Nintendo products at the cafe. And I am sure it is frustrating that I cant share more details but I am not sure what I can or cant share. For the sake of clarification I will say that I don’t think the person I got it from knew and therefore I certainly didn’t know but somewhere down the chain some switches had “mysteriously disappeared”. So while it was unknown to me, once I found out that it had probably been stolen I did’t feel comfortable keeping it.

So basically some Switches were lost at some point, and somehow he ended up with one?

Source

Switch Developer Talk: 50,000 Yen Dev Kits, Capcom Wants to Make AAA Games

The Game Creator’s Conference was held earlier today in Japan. At the event Nintendo’s Masaru Mitsuyoshi was joined by Capcom’s Masaru Ijuin to talk about the Switch.

The big news to come out of this joint session was, of course, that Switch development kits only cost 50,000 Yen (Well, the Nintendo Everything article says they’re “planned” to cost that.) That’s around $450 to $500 (exact conversion according to Google is $443.05, but it’s often not done exactly by that). This is very cheap. Very. If I had any game development or design talent (I don’t, unless bad RPG Maker games with characters based on an unnamed video game forum’s NFL thread posters counts) I’d even get one.

But moving on.

They said that the Joy-Con controllers weren’t included in the explanation docs at first because they were still in the research phase. Ijuin says that there was only the touch panel form-factor and nothing like the Joy-Cons. He said that because of that he wasn’t sure at the time in what way it would be portable, but after seeing the Joy-Con he thought “I got it!”

The hardware specs for the Switch are focused on high-performance and low energy usage, allowing it to achieve nVidia Geforce’s high performance in TV while still using the same device running on a battery in handheld mode.  They talked about how they achieved this in portable mode and how it’s different from smart devices. Explaining that they’re adopting an original OS that leaves plenty of memory and resources left for games.

Nintendo says that if you switch from TV mode to portable mode it will not disconnect, due to a high priority on wireless.

The talk then moved to development of games while the hardware itself is still being developed. For Ultra Street Fighter II, Capcom used their MT Framework engine. Since it had good results beforce, had been used on previous Nintendo systems and also their staff was used to it as well.

While working to add Switch compatibility to MT Framework, Capcom developed an environment to examine the hardware. This initially excluded support of hardware-specific features and network and sound. Next they began to develop a PC emulator in parallel. They were provided a GPU emulator by Nintendo capable of recreating the same shaders as the Switch hardware on PC, this made it easier for Capcom to create a PC emulator.

It only took a month, with two programmers, for them to port basic engine features to the Switch. To compare, they said it took four months with four people on 3DS, and three months with five people on Wii U. The speed they were able to achieve this was also helped by having their programmers be more accustomed to porting. As well as the hardware itself being much easier to understand.

Capcom says that initially there wasn’t enough main memory space, especially compared to other consoles, but that Nintendo listened to their requests and increased the amount to fit their expectation.

There was also talk about whether they should use a capacitive or pressure sensitive touchscreen. They considered the costs of each and and ultimately went with a capacitive screen.

They talked about needing a high-load application to test CPU clock and power consumption. Early on they didn’t have many environments to do this, but because Capcom was able to understand the hardware so quickly Nintendo had Capcom work on it (I’m a little unsure about this, the Nintendo Everything article says “Nintendo offered Capcom to work on the task”)

Capcom and Nintendo worked with each other to polish up the hardware, using each other specialties. It was a two-way collaboration that helped them build a trusting relationship while going through the trial-and-error process.

Capcom had asked about having a feature that can adjust the GPU’s clock speed based on the scene being rendered, but Nintendo said that even with a lower speed it wouldn’t give an advantage due to rendering times being longer. This was said in relation to the SOC power consumption taking a bigger toll on the GPU than the CPU, in a part of the talk about issues to examine for the future.

Lastly, Capcom said they’re working on implementing Switch supprt into the RE engine (used in RE7), and that they want to bring AAA titles to the system.

All this information is from the Nintendo Everything article (a couple things are worded oddly), so check that out below.

Source

I’ve also posted it on the forum.

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